I’m was working on a top-down ARPG and now I’d like to switch to 3D Isometric.
I know that I can place prefabs on Unity’s tilemaps, and also have an X-Z grid, etc, but are they designed to handle whole maps of 3D Tile GameObjects/Meshes?
If yes, could you link some resources on how to do it well?
If not, what is the professional way of making 3D maps for isometric games?
Thanks in advance! 🙂