unity – Professional way to make Isometric 3D Tilemaps for an ARPG in Unity3D?

I’m was working on a top-down ARPG and now I’d like to switch to 3D Isometric.

I know that I can place prefabs on Unity’s tilemaps, and also have an X-Z grid, etc, but are they designed to handle whole maps of 3D Tile GameObjects/Meshes?

If yes, could you link some resources on how to do it well?

If not, what is the professional way of making 3D maps for isometric games?

Thanks in advance! 🙂

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