I am very familiar with A* and is able to make it work well. However I am looking for resources describing how to do find a path with a player size of 2×2 instead of the usual 1×1 on a 2d map. So for example, if there is a choke point where only 1×1 can fit through, the 2×2 player must find another path around.

I have googled but with no results. I am not sure what this problem is called.

Thanks in advance.

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