How does Unity project textures onto spheres?


I’m trying to make a 3d model of the Earth (it doesn’t have to be a fully-accurate geoid), but whenever I try with a map as a material’s albedo to do so, it looks kind of weird and wonky. I assume that this is because my map is in the wrong projection – so my question is, what projection should it be in?



Source link

More To Explore

Democracy NC: 5 Steps to Vote PSA

Objective: We were tasked with producing a PSA to teach citizens how to register to vote and how to vote early. We supervised production with

Share on facebook
Share on twitter
Share on linkedin
Share on email