Build failed for Mac using latest XCode 12.3

That’s a great idea, I’ll try that. Right now, though, I’m able to get both iOS and Mac to launch using an older xcode, but the iOS simulator crashes when trying to play a sound through AudioEngine. Out of curiosity, I tried last year’s version of the game in the simulator and it does the same, so something has changed with either OpenAL or Apple’s simulators.

Thanks for all the help and suggestions.

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