Screenshot of my character inspector settings :
I have Animator with idle animation a Rigidbody a collider and Third Person User Control and Third Person Character.
At the bottom the Rig Builder.
Then when running the game the character is like fire up and stay up hanging in the air.
The player is floating in the air :
If I uncheck the Rig Builder and not using this component then the player the character stay on ground regular fine. but I want to use the Rig Builder component.