Why when using Animation Rigging by unity when adding Rig Builder component to my character the character moving up fast stay in the air?

Screenshot of my character inspector settings :

I have Animator with idle animation a Rigidbody a collider and Third Person User Control and Third Person Character.

At the bottom the Rig Builder.

Character inspector

Then when running the game the character is like fire up and stay up hanging in the air.
The player is floating in the air :

Player is floating in the air

If I uncheck the Rig Builder and not using this component then the player the character stay on ground regular fine. but I want to use the Rig Builder component.

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