A Godot tool script that adds a button the the inspector that opens a different scene

Here’s what I need but can’t quite figure out:

I want a button on the Inspector of a particular node. When that button is clicked (during the editing, not when the game is running), I want to switch the editor to a different particular scene (or just open a new scene in a separate tab; either will do).

Is there a way for me to do it?

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