opengl – What is best choice to make game with my own game engine for windows , ios and android with same c++ libraries and same graphic api?

I was able to do environment for windows and android for these libraries :
sdl2,sdl2_net,assimp,freetype,imgui,glm and i thinking use opengl for windows and opengles for android but problem is ios.

As far as i understand opengles has been removed from ios. Even though I can add these libraries to xcode for ios which I don’t know how to do yet. Uninstalling opengles is breaking my plan. What should I do? Does vulkan work on all three platforms? and will these libraries cause problems on ios?

i don’t know vulkan but if this can be i will start learning 🙂

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