How Do I Start Developing Games in Unreal Engine


By juegoadmin | Unreal Game Development | November 8th, 2021

Why do you think so many leading and popular games have been developed with Unreal Engine? Well, to understand that it is essential to learn about an unreal engine at first. Unreal Engine constitutes a bunch of game development tools that can create everything starting from 2D mobile games to AAA console titles. The unreal engine helps game engineers to produce interactive and realistic environments across mobiles and desktops and console platforms along with mixed reality, virtual reality, and augmented reality.

If you are picturing the most impactful, immersive, and engaging games in the world, then you are imagining a game created with an unreal engine. You can visualize the characters and the ambiance to be as realistic as possible. There is a great sense of realism in such games that you will feel you are not in some imaginary world. Some examples of games created using Unreal Engine include Fortnite, Yoshi’s Crafted World, Hellblade: Senua’s Sacrifice, and Street Fighter 5. So,

How to Get Started with Unreal Engine Game Development?

Install the pack

Download launcher

The first step is to install Unreal Engine 4. It uses Epic Game Launcher for your installation. For this, head straight to the website of Unreal Engine and click on the “Get Unreal button” positioned at the right-hand corner at the top. Oh, before that don’t forget to create your own account for getting this done. Once you sign up with your account, download the launcher from the website suitable for your operating system. A thank you message for downloading the note to confirm the completion of the first step follows.

Install it

Once it is downloaded, open to furnish your credentials. The email id and password which you employed for the download of launcher and sign in can be the input here. Once done, the unreal engine window will appear. Right at the left corner at the top, click on Install Engine and select the recommended options to install in the pop-up screen. The main recommendations here are Templates and Feature Packs, Engine Source and Starter Content. If you don’t intend to develop games for any specific platform, then you may disable the option given to you when you scroll down.

Once your required components are selected, install them. Once installation is complete, the engine will feature right on your library. So, you are all set to create your first ever game on Unreal Engine.

Create your first ever project

So, get started with this step by clicking on one of the Launch buttons. This will let you access the Project browser by opening it. Next, click the New Project tab and then the Blueprint tab. It is at this moment that you will be able to pick out which template to use. However, to let you get started with a fresh mind from scratch, go ahead with a blank template. Additional settings like maximum quality, desktop/console, no starter content are available. Next, you are required to select a location for your project to get saved and select the folder of your choice. Select any Name you want as you can change that at a later stage.

Now, click on the button “Create Project”.

Navigate the interface

You will find multiple panels on the editor once it’s created like:

  • Content Browser displaying project files.
  • World outliner displaying all objects on the current level.
  • Modes letting you place different sorts of objects into your level.
  • Toolbar containing different functions like Play.
  • Details letting you edit the object settings and
  • Viewport which allows you to view your level.

Import assets

You can either use Banana_Texture.jpg or Banana_Model.fbx or choose a model of your choice. Go to the Content Browser to import and then open. Ensure you uncheck Import Materials to create your own. Once imported, it is there in your content browser and you can now save them by right clicking on these.

Add Mesh into Level

Models, also called meshes, are available. Left click and drag the Banana model into Viewport. Release the click and your mesh is added to the level.

Add Material

The Banana by default is grey and thus you need to give it some color by creating material. The latter has

  • Base color,
  • Specular,
  • Metallic and
  • Roughness

Navigate to Content Browser and click Add New which will show you a list of assets for you to create. Click on the Material, name it, and double-click. It opens in Material Editor having five panels like Details displaying properties of nodes, Graph containing all nodes, Viewport offering preview mesh, and Palette having all nodes. Well, Nodes are the objects used to make a material.

Add texture

Use Banana_Model.jpg to texture the banana. The TextureSample Node lets you use texture within your material. You can find it in Palette, from where you need to add the Node and drag it into Graph. Select TextureSample Node, go to the Details panel, and click drop down at the right of Texture you get to see all textures. Select Banana Texture. You can preview it before applying it in the Toolbar to upgrade material. Then you can shut the materials editor.

Use Materials

Jump to Content Browser first. Then double-click on the model, go to Details, locate Materials. Next, click the drop-down and select your material. After closing mesh-editor, go to Main-editor and see Viewport and you can see your object has texture.

Creating Blueprints

To make your object spin better on a turntable, use blueprints that let you produce custom behavior for your object like moving car, jumping kitten, flying pig, and more. So, go to Content-Browser and select Blueprint Class by adding a new one. You can select Actor Class, you can name it as per choice like Banana Blueprint and open the full blueprint editor.

Blueprint Editor

Select the Event Graph and see panels in Blueprint editors like Components, My Blueprint, Details, Graph and Viewport.

Rotate turntable

See that in the Components panel Static and Cylinder mesh are indented and are attached to DefaultSceneRoot. Rotate, scale, and move the root component to rotate both the mesh.

Creating Node

Right click on any empty space in the Event Graph to see the nodes available and select AddLocalRotation. You can change the rotation value from Z to 1.0 in Delta Rotation input. Use Event tick node to execute nodes in every frame. Finally, head to the Toolbar, click Compile, update Blueprint, and close it.

Add Blueprint to Level

First, go to Viewport, delete the banana model. Adding blueprint is the same process as adding mesh; hold and drag left-click on the file into Viewport. Finally, hit Play to see your first project come into live action!

Takeaway

We, at Juegostudio, create unreal engine game development with our cutting-edge gaming software and proficient game developers. Check out our portfolio to learn more about the viral games we have created. To see your first live game in action, reach out to us to get the best assistance from our amazingly talented team!



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