EFFECTS TEAM ADDS THE BIZARRE AND SURREAL TO SUPER-CRAZY DOOM PATROL


“In Season 1, we did butt monsters, which are butts with arms, and they’re making a comeback this year in a bigger sequence. I’m excited to bring them to life because that’s not something you get to do every day. The butt monsters speak to the comedic factor of the show along with being terrifying as well. It’s the most fun that we had animating and coming up with different things that they’ll be doing.” 

—Armen Kevorkian, Creative Director & Visual Effects Supervisor, Encore Hollywood 

It was challenging to make it seem seamless, but was also fun to do something different with that character. None of it is procedural. If she turns into a blob in a container, she comes out and forms into a person that takes a lot of blend shapes and morphing. It’s figuring out how to do go from CG cloth simulations to real cloth. The biggest challenge has always been Rita doing something that we have to reimagine how we’re going to do it. If I send back shots at all they’re usually Rita shots.”

“Dorothy Spinner [Abigail Shapiro], the daughter of Dr. Niles Caulder, has these imaginary characters that she manifests which have to exist in the real world, such as the Candlemaker [Lex Lang],” explains Kevorkian. “He premiered last season and there is a little bit of him in Season 3. In Season 1, we did butt monsters, which are butts with arms, and they’re making a comeback this year in a bigger sequence. I’m excited to bring them to life because that’s not something you get to do every day. The butt monsters speak to the comedic factor of the show along with being terrifying as well. It’s the most fun that we had animating and coming up with different things that they’ll be doing. There was one moment where the Doom Patrol interacts with one or two of them. We sent our model to props which did a 3D print of one so that the actors could touch it.” 

Introduced is the Sisterhood of Dada, which consists of five bizarre supervillains with the ability to act as chaotic as the Dadaism art movement. “There is a lot that we’re creating for that storyline, for example, Dada birds,” states Kevorkian. “This season we also have a gorilla character from the comics called Monsieur Mallah that wears a beret and has a machine gun. There are a few images out there of him. He actually speaks and appears in a few episodes. We started from scratch to avoid any similarities with Grodd [from The Flash]. We built a model and whole new muscle and fur systems for him. The final ADR determines the animation. The facial anatomy doesn’t translate one-to-one with a human, so we have to cheat certain things to make it visually correct. I was never worried about Monsieur Mallah – he looks great.” 

Research is guided by the scripts. “If something gets mentioned in a script, like a character, I will do research to see if it’s something that really exists,” remarks Kevorkian. “I will always use that as my starting point. I will go ahead and conceptualize something and send it over to Jeremy, who knows exactly what he wants and is very specific. It makes our process easier knowing that Jeremy has a vision of what we’re creating. If we’re in sync, sometimes we get first-pass approvals. There are times when he chimes in and says, ‘You need to adjust this to tell the story about.’ We’ll have one or two rounds of notes and get there fairly quickly. That adds to the quality, because we’re not going back and forth on things that slow you down.”

“We’ve landed on different and new technologies, especially for our CG characters. We’re doing a lot more simulations on them. We’re trying to push the boundaries for what we can to do to add some dynamics to these characters. During the end of last season and into this season we’ve been doing more motion capture, in particular for Monsieur Mallah as it helped to give him more of a presence and grounded in a scene.”

—Gregory Pierce, Visual Effects Coordinator, Encore Hollywood 



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